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How to long jump half life
How to long jump half life





how to long jump half life

It was released for Windows in March 2020 and Linux in May 2020, with support for most PC-compatible VR headsets.

how to long jump half life

1-to-1 to the Source engine.Half-Life: Alyx is a 2020 virtual reality (VR) first-person shooter developed and published by Valve. The movement mechanics of SourceGold games like Half-Life 1 don't translate directly i.e. They took it to a bit of an extreme, even compared to the original game. One of which was them overdoing the limited jump mechanic. In regards to Black Mesa Source, anyway.Įven though I enjoyed the mod, I had many issues with it. If anything, crouch-jumping makes platforming easier, as it provides better control of jump height, distance, and movement speed upon landing.īesides, many of the people I've heard gripe about crouch-jumping being an overcomplication of a simple game mechanic are the same people that insist FPS games without ironsighting are "stupid".īecause there's such a huge difference between pressing two keys to make a precision jump and pressing two (or more) keys to just fire a gun. However, it still seems like nonsense to me. Okay, in fairness this isn't the first time I've heard this complaint.

how to long jump half life

Wait.this is a thing? Crouch-jumping is a "game-breaking" bug now? What do you think? Am I alone in this, or are there others who find this is seriously hindering their enjoyment of the game? The Black Mesa guys are clearly willing to make changes to the original game in the interest of improving it where necessary, so it makes you wonder why they're being so stubborn over something as simple as the jumping controls. You can't even call it a product of the Source engine I've played plenty of Source engine games, Half Life 2 included, and have never had to use crouch-jumping. The thing is, even people who have played Half Life 1 have admitted that there is way more crouch-jumping than before and that the default jump is useless. What's irritating is that fans of the game are defending the decision as being faithful to Half Life 1, which apparently also made extensive use of crouch-jumping. Leaving aside the awkwardness of those controls, it begs the question of why they didn't just increase the default jumping height to make it actually worth a damn and save crouch-jumping for the really difficult platforming sections. Basically, the default jump (space-bar) is completely useless, and every single jump you make requires a crouch jump (space-bar, followed by crtl in quick succession). I recently started replaying Black Mesa and I'm annoyed that 9 months after the game's release, they still haven't done anything about the awful jumping mechanics.







How to long jump half life